Don't need this anymore!
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1 changed files with 0 additions and 630 deletions
630
src/garbage.rs
630
src/garbage.rs
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@ -1,630 +0,0 @@
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use bytes::{Buf, BufMut, Bytes, BytesMut};
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use procfs::process::FDTarget;
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use std::collections::HashMap;
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use std::io::Cursor;
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use std::net::{Ipv4Addr, SocketAddrV4};
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use std::sync::{Arc, Mutex};
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use tokio::io::{
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AsyncRead, AsyncReadExt, AsyncWrite, AsyncWriteExt, BufReader, BufWriter, ReadHalf, WriteHalf,
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};
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use tokio::net::{TcpListener, TcpStream};
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use tokio::sync::mpsc;
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use tokio::sync::oneshot;
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// =============================================================
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// Looking for listening ports
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// =============================================================
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struct PortDesc {
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port: u16,
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desc: String,
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}
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fn get_entries() -> procfs::ProcResult<Vec<PortDesc>> {
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let all_procs = procfs::process::all_processes()?;
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// build up a map between socket inodes and process stat info. Ignore any
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// error we encounter as it probably means we have no access to that
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// process or something.
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let mut map: HashMap<u64, String> = HashMap::new();
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for p in all_procs {
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if let Ok(process) = p {
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if !process.is_alive() {
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continue; // Ignore zombies.
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}
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if let (Ok(fds), Ok(cmd)) = (process.fd(), process.cmdline()) {
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for fd in fds {
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if let Ok(fd) = fd {
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if let FDTarget::Socket(inode) = fd.target {
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map.insert(inode, cmd.join(" "));
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}
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}
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}
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}
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}
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}
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let mut h: HashMap<u16, PortDesc> = HashMap::new();
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// Go through all the listening IPv4 and IPv6 sockets and take the first
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// instance of listening on each port *if* the address is loopback or
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// unspecified. (TODO: Do we want this restriction really?)
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let tcp = procfs::net::tcp()?;
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let tcp6 = procfs::net::tcp6()?;
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for tcp_entry in tcp.into_iter().chain(tcp6) {
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if tcp_entry.state == procfs::net::TcpState::Listen
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&& (tcp_entry.local_address.ip().is_loopback()
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|| tcp_entry.local_address.ip().is_unspecified())
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&& !h.contains_key(&tcp_entry.local_address.port())
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{
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if let Some(cmd) = map.get(&tcp_entry.inode) {
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h.insert(
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tcp_entry.local_address.port(),
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PortDesc {
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port: tcp_entry.local_address.port(),
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desc: cmd.clone(),
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},
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);
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}
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}
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}
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Ok(h.into_values().collect())
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}
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// =============================================================
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// Sending and receiving data
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// =============================================================
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// A channel that can receive packets from the remote side.
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struct Channel {
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packets: mpsc::Sender<IncomingPacket>, // TODO: spsc probably
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}
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struct Channels {
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channels: Mutex<HashMap<u16, Arc<Channel>>>,
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removed: mpsc::Sender<u16>, // TODO: send an error?
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}
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impl Channels {
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fn new(removed: mpsc::Sender<u16>) -> Channels {
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Channels {
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channels: Mutex::new(HashMap::new()),
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removed: removed,
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}
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}
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fn add(self: &Self, id: u16, channel: Channel) {
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let mut channels = self.channels.lock().unwrap();
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channels.insert(id, Arc::new(channel));
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}
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fn get(self: &Self, id: u16) -> Option<Arc<Channel>> {
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let channels = self.channels.lock().unwrap();
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if let Some(channel) = channels.get(&id) {
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Some(channel.clone())
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} else {
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None
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}
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}
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async fn remove(self: &Self, id: u16) {
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{
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let mut channels = self.channels.lock().unwrap();
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channels.remove(&id);
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}
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_ = self.removed.send(id).await;
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}
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}
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enum Error {
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Incomplete,
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UnknownMessage,
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Corrupt,
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}
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enum Message {
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Ping,
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Connect(u64, u16), // Request to connect on a port from client to server.
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Connected(u64, u16), // Sucessfully connected from server to client.
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Close(u64), // Request to close from client to server.
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Abort(u64), // Notify of close from server to client.
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Closed(u64), // Response to Close or Abort.
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Refresh, // Request to refresh list of ports from client.
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Ports(Vec<PortDesc>), // List of available ports from server to client.
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}
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impl Message {
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fn encode(self: &Message, dest: T) -> BytesMut {
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use Message::*;
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let result = BytesMut::new();
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match self {
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Ping => {
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result.put_u8(0x00);
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}
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Connect(channel, port) => {
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result.put_u8(0x01);
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result.put_u64(*channel);
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result.put_u16(*port);
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}
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Connected(channel, port) => {
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result.put_u8(0x02);
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result.put_u64(*channel);
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result.put_u16(*port);
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}
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Close(channel) => {
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result.put_u8(0x03);
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result.put_u64(*channel);
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}
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Abort(channel) => {
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result.put_u8(0x04);
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result.put_u64(*channel);
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}
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Closed(channel) => {
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result.put_u8(0x05);
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result.put_u64(*channel);
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}
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Refresh => {
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result.put_u8(0x06);
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}
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Ports(ports) => {
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result.put_u8(0x07);
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result.put_u16(u16::try_from(ports.len()).expect("Too many ports"));
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for port in ports {
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result.put_u16(port.port);
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let sliced = slice_up_to(&port.desc, u16::max_value().into());
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result.put_u16(u16::try_from(sliced.len()).unwrap());
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result.put_slice(sliced.as_bytes());
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}
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}
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};
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result
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}
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fn decode(cursor: &mut Cursor<&[u8]>) -> Result<Message, Error> {
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use Message::*;
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match get_u8(cursor)? {
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0x00 => Ok(Ping),
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0x01 => {
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let channel = get_u64(cursor)?;
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let port = get_u16(cursor)?;
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Ok(Connect(channel, port))
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}
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0x02 => {
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let channel = get_u64(cursor)?;
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let port = get_u16(cursor)?;
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Ok(Connected(channel, port))
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}
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0x03 => {
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let channel = get_u64(cursor)?;
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Ok(Close(channel))
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}
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0x04 => {
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let channel = get_u64(cursor)?;
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Ok(Abort(channel))
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}
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0x05 => {
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let channel = get_u64(cursor)?;
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Ok(Closed(channel))
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}
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0x06 => Ok(Refresh),
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0x07 => {
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let count = get_u16(cursor)?;
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let mut ports = Vec::new();
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for i in 0..count {
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let port = get_u16(cursor)?;
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let length = get_u16(cursor)?;
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let data = get_bytes(cursor, length.into())?;
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let desc = match std::str::from_utf8(&data[..]) {
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Ok(s) => s.to_owned(),
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Err(_) => return Err(Error::Corrupt),
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};
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ports.push(PortDesc { port, desc });
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}
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Ok(Ports(ports))
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}
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_ => Err(Error::Corrupt),
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}
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}
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}
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fn get_u8(cursor: &mut Cursor<&[u8]>) -> Result<u8, Error> {
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if !cursor.has_remaining() {
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return Err(Error::Incomplete);
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}
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Ok(cursor.get_u8())
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}
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fn get_u16(cursor: &mut Cursor<&[u8]>) -> Result<u16, Error> {
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if cursor.remaining() < 2 {
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return Err(Error::Incomplete);
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}
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Ok(cursor.get_u16())
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}
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fn get_u64(cursor: &mut Cursor<&[u8]>) -> Result<u64, Error> {
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if cursor.remaining() < 8 {
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return Err(Error::Incomplete);
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}
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Ok(cursor.get_u64())
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}
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fn get_bytes(cursor: &mut Cursor<&[u8]>, length: usize) -> Result<Bytes, Error> {
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if cursor.remaining() < length {
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return Err(Error::Incomplete);
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}
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Ok(cursor.copy_to_bytes(length))
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}
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pub fn slice_up_to(s: &str, max_len: usize) -> &str {
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if max_len >= s.len() {
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return s;
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}
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let mut idx = max_len;
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while !s.is_char_boundary(idx) {
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idx -= 1;
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}
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&s[..idx]
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}
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struct ControllerState {
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on_removed: mpsc::Receiver<u16>,
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on_packet: mpsc::Receiver<IncomingPacket>,
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}
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struct ClientController {
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channels: Arc<Channels>,
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state: Option<ControllerState>,
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}
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impl ClientController {
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fn new() -> ClientController {
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let (packets, on_packet) = mpsc::channel(32);
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let (removed, on_removed) = mpsc::channel(32);
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let channels = Arc::new(Channels::new(removed));
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channels.add(0, Channel { packets });
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ClientController {
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channels,
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state: Some(ControllerState {
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on_removed,
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on_packet,
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}),
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}
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}
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fn channels(self: &Self) -> Arc<Channels> {
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self.channels.clone()
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}
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fn start(self: &mut Self, stop: oneshot::Receiver<()>) {
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if let Some(state) = self.state.take() {
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tokio::spawn(async move {
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let mut state = state;
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tokio::select! {
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_ = Self::process_channel_remove(&mut state.on_removed) => (),
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_ = Self::process_packets(&mut state.on_packet) => (),
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_ = stop => (),
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}
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});
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}
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}
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async fn process_packets(packets: &mut mpsc::Receiver<IncomingPacket>) {
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while let Some(_) = packets.recv().await {}
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}
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async fn process_channel_remove(removals: &mut mpsc::Receiver<u16>) {
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while let Some(_) = removals.recv().await {}
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}
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}
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// TODO: Need flow control on the send side too because we don't want to
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// block everybody if there's a slow reader on the other side. So the
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// completion one-shot we send to the mux needs to go in a table until
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// we get an ack back across the TCP channel.
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// A packet being sent across the channel.
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struct OutgoingPacket {
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channel: u16, // Channel 0 reserved as control channel.
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data: BytesMut,
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// Where we notify folks when the data has been sent.
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sent: oneshot::Sender<BytesMut>,
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}
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// This is the "read" side of a forwarded connection; it reads from the read
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// half of a TCP stream and sends those reads to into the multiplexing
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// connection to be sent to the other side.
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//
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// (There's another function that handles the write side of a connection.)
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async fn handle_read_side(
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channel: u16,
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read: &mut ReadHalf<TcpStream>,
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mux: mpsc::Sender<OutgoingPacket>,
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) -> Result<(), tokio::io::Error> {
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let mut buffer = BytesMut::with_capacity(u16::max_value().into());
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loop {
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read.read_buf(&mut buffer).await?;
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let (tx, rx) = oneshot::channel::<BytesMut>();
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let op = OutgoingPacket {
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channel,
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data: buffer,
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sent: tx,
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};
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if let Err(_) = mux.send(op).await {
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return Ok(());
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}
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match rx.await {
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Ok(b) => buffer = b,
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Err(_) => return Ok(()),
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}
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assert_eq!(buffer.capacity(), u16::max_value().into());
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buffer.clear();
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}
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}
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struct IncomingPacket {
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data: BytesMut,
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sent: oneshot::Sender<BytesMut>,
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}
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// This is the "write" side of a forwarded connection; it receives data from
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// the multiplexed connection and sends it out over the write half of a TCP
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// stream to the attached process.
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//
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// (There's another function that handles the "read" side of a connection,
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// which is a little more complex.)
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async fn handle_write_side(
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channel: u16,
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packets: &mut mpsc::Receiver<IncomingPacket>, // TODO: spsc I think
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write: &mut WriteHalf<TcpStream>,
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) -> Result<(), tokio::io::Error> {
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while let Some(IncomingPacket { data, sent }) = packets.recv().await {
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// Write the data out to the write end of the TCP stream.
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write.write_all(&data[..]).await?;
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// Now we've sent it, we can send the buffer back and let the caller
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// know we wrote it. Literally don't care if they're still listening
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// or not; should I care?
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_ = sent.send(data);
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}
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Ok(())
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}
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async fn handle_connection(
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packets: &mut mpsc::Receiver<IncomingPacket>, // TODO: spsc I think
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mux: mpsc::Sender<OutgoingPacket>,
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channel: u16,
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socket: TcpStream,
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) -> Result<(), tokio::io::Error> {
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// Handle the read and write side of the socket separately.
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let (mut read, mut write) = tokio::io::split(socket);
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let writer = handle_write_side(channel, packets, &mut write);
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let reader = handle_read_side(channel, &mut read, mux);
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// Wait for both to be done. If either the reader or the writer completes
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// with an error then we're just going to shut down the whole thing,
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// closing the socket, &c. But either side can shut down cleanly and
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// that's fine!
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tokio::pin!(writer);
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tokio::pin!(reader);
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let (mut read_done, mut write_done) = (false, false);
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while !(read_done && write_done) {
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tokio::select! {
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write_result = &mut writer, if !write_done => {
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write_done = true;
|
||||
if let Err(e) = write_result {
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return Err(e);
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}
|
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},
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read_result = &mut reader, if !read_done => {
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read_done = true;
|
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if let Err(e) = read_result {
|
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return Err(e);
|
||||
}
|
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},
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||||
}
|
||||
}
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|
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Ok(())
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}
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|
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async fn allocate_channel() -> (
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u16,
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mpsc::Receiver<IncomingPacket>,
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mpsc::Sender<OutgoingPacket>,
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) {
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panic!("Not implemented");
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}
|
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|
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// This is only on the client side of the connection.
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async fn handle_listen(port: u16, channels: Arc<Channels>) -> Result<(), tokio::io::Error> {
|
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loop {
|
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let listener = TcpListener::bind(SocketAddrV4::new(Ipv4Addr::LOCALHOST, port)).await?;
|
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loop {
|
||||
// The second item contains the IP and port of the new connection.
|
||||
// TODO: Handle shutdown correctly.
|
||||
let (socket, _) = listener.accept().await?;
|
||||
|
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tokio::spawn(async move {
|
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// Finish the connect and then....
|
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let (channel, mut packets, mux) = allocate_channel().await;
|
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|
||||
// ....handle the connection asynchronously...
|
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let result = handle_connection(&mut packets, mux, channel, socket).await;
|
||||
|
||||
// ...and then shut it down.
|
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// close_channel(channel, result).await;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Multiplex writes onto the given writer. Writes come in through the
|
||||
// specified channel, and are multiplexed to the writer.
|
||||
async fn mux_packets<T: AsyncWrite + Unpin>(
|
||||
rx: &mut mpsc::Receiver<OutgoingPacket>,
|
||||
writer: &mut T,
|
||||
) {
|
||||
while let Some(OutgoingPacket {
|
||||
channel,
|
||||
data,
|
||||
sent,
|
||||
}) = rx.recv().await
|
||||
{
|
||||
// Send the packet over the shared connection.
|
||||
// TODO: Technically, for flow control purposes, we should mark
|
||||
// the transmission as pending right now, and wait for an ack
|
||||
// from the server in order to "complete" the write. OR we
|
||||
// should do even better and caqp the number of outstanding
|
||||
// writes per channel.
|
||||
writer
|
||||
.write_u16(channel)
|
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.await
|
||||
.expect("Error writing channel");
|
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|
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writer
|
||||
.write_u16(u16::try_from(data.len()).expect("Multiplexed buffer too big"))
|
||||
.await
|
||||
.expect("Error writing length");
|
||||
|
||||
writer
|
||||
.write_all(&data[..])
|
||||
.await
|
||||
.expect("Error writing data");
|
||||
|
||||
sent.send(data).expect("Error notifying of completion");
|
||||
}
|
||||
}
|
||||
|
||||
fn new_muxer<T: AsyncWrite + Unpin + Send + 'static>(writer: T) -> mpsc::Sender<OutgoingPacket> {
|
||||
let mut writer = writer;
|
||||
let (tx, mut rx) = mpsc::channel::<OutgoingPacket>(32);
|
||||
tokio::spawn(async move {
|
||||
mux_packets(&mut rx, &mut writer).await;
|
||||
});
|
||||
tx
|
||||
}
|
||||
|
||||
async fn demux_packets<T: AsyncRead + Unpin>(reader: &mut T, channels: Arc<Channels>) {
|
||||
let mut buffer = BytesMut::with_capacity(u16::max_value().into());
|
||||
loop {
|
||||
let chid = reader
|
||||
.read_u16()
|
||||
.await
|
||||
.expect("Error reading channel number from connection");
|
||||
let length = reader
|
||||
.read_u16()
|
||||
.await
|
||||
.expect("Error reading length from connection");
|
||||
|
||||
let tail = buffer.split_off(length.into());
|
||||
reader
|
||||
.read_exact(&mut buffer)
|
||||
.await
|
||||
.expect("Error reading data from connection");
|
||||
|
||||
if let Some(channel) = channels.get(chid) {
|
||||
let (sent, is_sent) = oneshot::channel::<BytesMut>();
|
||||
let packet = IncomingPacket { data: buffer, sent };
|
||||
|
||||
if let Err(_) = channel.packets.send(packet).await {
|
||||
// TODO: Log Error
|
||||
buffer = BytesMut::with_capacity(u16::max_value().into());
|
||||
channels.remove(chid).await;
|
||||
} else {
|
||||
match is_sent.await {
|
||||
Ok(b) => {
|
||||
buffer = b;
|
||||
buffer.unsplit(tail);
|
||||
}
|
||||
Err(_) => {
|
||||
// TODO: Log Error
|
||||
buffer = BytesMut::with_capacity(u16::max_value().into());
|
||||
channels.remove(chid).await;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer.clear();
|
||||
}
|
||||
}
|
||||
|
||||
async fn spawn_ssh(server: String) -> Result<tokio::process::Child, tokio::io::Error> {
|
||||
// let mut cmd = process::Command::new("echo");
|
||||
// cmd.stdout(Stdio::piped());
|
||||
// cmd.stdin(Stdio::piped());
|
||||
panic!("Not Implemented");
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() {
|
||||
// Create the client-side controller.
|
||||
let mut controller = ClientController::new();
|
||||
|
||||
// Spawn an SSH connection to the remote side.
|
||||
let mut child = spawn_ssh("coder.doty-dev".into())
|
||||
.await
|
||||
.expect("failed to spawn");
|
||||
|
||||
// Build a multiplexer around stdin.
|
||||
let muxer = new_muxer(BufWriter::new(
|
||||
child
|
||||
.stdin
|
||||
.take()
|
||||
.expect("child did not have a handle to stdin"),
|
||||
));
|
||||
|
||||
// Buffer input and output, FOR SPEED!
|
||||
let mut reader = BufReader::new(
|
||||
child
|
||||
.stdout
|
||||
.take()
|
||||
.expect("child did not have a handle to stdout"),
|
||||
);
|
||||
|
||||
let channels = controller.channels().clone();
|
||||
tokio::spawn(async move {
|
||||
demux_packets(&mut reader, channels).await;
|
||||
});
|
||||
|
||||
// let mut writer =
|
||||
// Start up a task that's watching the SSH connection for completion.
|
||||
// Presumably stdin and stdout will be closed and I'll get read/write
|
||||
// errors and whatnot.
|
||||
tokio::spawn(async move {
|
||||
let status = child
|
||||
.wait()
|
||||
.await
|
||||
.expect("child process encountered an error");
|
||||
|
||||
println!("child status was: {}", status);
|
||||
});
|
||||
|
||||
// TODO: Wait for stdout to indicate readiness, or for a timeout to indicate it
|
||||
// hasn't started. Note that some ssh implementations spit stuff
|
||||
// into stdout that we ought to ignore, or there's a login MOTD or
|
||||
// something, and we should just ignore it until we see the magic
|
||||
// bytes.
|
||||
|
||||
let (send_stop, stop) = oneshot::channel();
|
||||
controller.start(stop);
|
||||
|
||||
// I guess we stop on a control-C?
|
||||
|
||||
_ = send_stop.send(());
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue