[oden] Circles work

This commit is contained in:
John Doty 2023-08-25 15:32:35 -07:00
parent 26a3939012
commit 020bb8f124
7 changed files with 83 additions and 51 deletions

View file

@ -1,7 +1,7 @@
import { load_texture } from "./assets";
import { btn, Button } from "./input";
import { Vec2, new_v2, vadd, vsub, vnorm, vmul } from "./vector";
import { spr, use_texture, Texture } from "./graphics";
import { spr, circle, use_texture, Texture } from "./graphics";
import { has_collision, Level } from "./level";
export interface ActorProps {
@ -191,6 +191,7 @@ export class Robo extends Actor {
const frame = (anim.start + ((clock / anim.speed) % anim.length)) >> 0;
spr(x, y, w, h, frame * w, 0, 32, 32);
// circle(this.props.position.x, this.props.position.y, 16, 1);
}
}
}

View file

@ -31,7 +31,7 @@ struct VertexOutput {
// The circle's coordinate system goes from (-1,-1) to (1,1) but by
// convention we provide ourselves texture coordinates that go from (0,0)
// to (1,1).
out.tex_coords = mix(vec2f(-1.0, -1.0), vec2f(1.0, 1.0), vertex.tex_coords);
out.tex_coords = (vertex.tex_coords * vec2f(2.0,2.0)) - vec2f(1.0,1.0);
// Compute the squared radius of the inner circle, so we don't do it
// per-pixel.
@ -65,7 +65,7 @@ struct VertexOutput {
} else if (tc2.x + tc2.y <= 1.0) {
return in.stroke_color;
} else {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
}
@ -76,7 +76,7 @@ struct VertexOutput {
struct ScreenUniform {
resolution : vec2f,
};
@group(1) @binding(0) // 1.
@group(0) @binding(0) // 1.
var<uniform> screen : ScreenUniform;
const RES = vec2f(320.0, 240.0); // The logical resolution of the screen.

View file

@ -52,6 +52,18 @@ export function spr(
core.spr(x, y, w, h, sx, sy, sw, sh);
}
/**
* Draw a circle.
*
* @param x - The x coordinate of the center of the circle.
* @param y - The y coordinate of the center of the circle.
* @param r - The radius of the circle.
* @param s - The stroke width of the circle.
*/
export function circle(x: number, y: number, r: number, s: number) {
core.circle(x, y, r, s);
}
export class Texture {
#id: number;
constructor(id: number) {

View file

@ -46,7 +46,7 @@ impl Vertex {
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
struct SpriteInstance {
pub struct SpriteInstance {
src_top_left: [f32; 2],
src_dims: [f32; 2],
@ -87,7 +87,7 @@ impl SpriteInstance {
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
struct CircleInstance {
pub struct CircleInstance {
center: [f32; 2],
radius: f32,
stroke_width: f32,
@ -440,7 +440,7 @@ impl State {
let sprite_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Sprite Pipeline Layout"),
bind_group_layouts: &[&sprite_bind_group_layout, &screen_uniform_bind_group_layout],
bind_group_layouts: &[&screen_uniform_bind_group_layout, &sprite_bind_group_layout],
push_constant_ranges: &[],
});
@ -487,9 +487,16 @@ impl State {
source: wgpu::ShaderSource::Wgsl(include_str!("circle_shader.wgsl").into()),
});
let circle_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Sprite Pipeline Layout"),
bind_group_layouts: &[&screen_uniform_bind_group_layout],
push_constant_ranges: &[],
});
let circle_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Circle Pipeline"),
layout: Some(&sprite_pipeline_layout),
layout: Some(&circle_pipeline_layout),
vertex: wgpu::VertexState {
module: &circle_shader,
entry_point: "vs_main",
@ -726,21 +733,22 @@ impl DrawCall {
pub fn draw<'a>(&self, state: &'a State, pass: &mut wgpu::RenderPass<'a>) {
if self.draw_end > self.draw_start {
match self.texture_id {
Some(id) => {
let bind_group = state.sprite_textures.get(&id).unwrap();
pass.set_bind_group(0, bind_group, &[]);
}
None => (),
};
let vb = match self.mode {
DrawMode::Sprites => {
match self.texture_id {
Some(id) => {
let bind_group = state.sprite_textures.get(&id).unwrap();
pass.set_bind_group(1, bind_group, &[]);
}
None => (),
};
&state
.sprite_instance_buffers
.get(&self.vertex_buffer)
.buffer
}
DrawMode::Circles => {
&state
.circle_instance_buffers
@ -748,7 +756,7 @@ impl DrawCall {
.buffer
}
};
pass.set_bind_group(1, &state.screen_uniform_bind_group, &[]);
pass.set_bind_group(0, &state.screen_uniform_bind_group, &[]);
pass.set_vertex_buffer(0, state.sprite_vertex_buffer.slice(..));
pass.set_vertex_buffer(1, vb.slice(..));
@ -845,7 +853,8 @@ impl<'a> FrameBuilder<'a> {
}
}
GraphicsCommand::Print(pc) => println!("{}", pc.text),
GraphicsCommand::Sprite(sc) => self.push_sprite(sc),
GraphicsCommand::Sprite(si) => self.push_sprite(si),
GraphicsCommand::Circle(ci) => self.push_circle(ci),
GraphicsCommand::UseTexture(id) => self.use_texture(id),
GraphicsCommand::EndFrame => self.flush(),
@ -935,14 +944,9 @@ impl<'a> FrameBuilder<'a> {
self.state.sprite_instance_buffers.get_mut(&vb)
}
fn push_sprite(&mut self, sc: script::graphics::SpriteCommand) {
fn push_sprite(&mut self, si: SpriteInstance) {
let vertex_buffer = self.get_sprite_instance_buffer();
vertex_buffer.vec.push(SpriteInstance {
src_top_left: [sc.u, sc.v],
src_dims: [sc.sw, sc.sh],
dest_top_left: [sc.x, sc.y],
dest_dims: [sc.w, sc.h],
});
vertex_buffer.vec.push(si);
}
fn get_circle_instance_buffer(&mut self) -> &mut VertexBuffer<CircleInstance> {
@ -961,6 +965,11 @@ impl<'a> FrameBuilder<'a> {
self.state.circle_instance_buffers.get_mut(&vb)
}
fn push_circle(&mut self, ci: CircleInstance) {
let vertex_buffer = self.get_circle_instance_buffer();
vertex_buffer.vec.push(ci);
}
fn flush(&mut self) {
let first_call = match self.draw_calls.last() {
Some(call) => call.new_at_buffer_tail(),

View file

@ -15,18 +15,6 @@ pub struct ClearCommand {
pub color: [f64; 4],
}
#[derive(Debug)]
pub struct SpriteCommand {
pub x: f32,
pub y: f32,
pub w: f32,
pub h: f32,
pub u: f32,
pub v: f32,
pub sw: f32,
pub sh: f32,
}
#[derive(Debug)]
pub struct CreateTextureCommand {
pub id: u32,
@ -38,7 +26,8 @@ pub struct CreateTextureCommand {
pub enum GraphicsCommand {
Clear(ClearCommand),
Print(PrintCommand),
Sprite(SpriteCommand),
Circle(crate::CircleInstance),
Sprite(crate::SpriteInstance),
CreateTexture(CreateTextureCommand),
CreateWritableTexture {
id: u32,
@ -78,16 +67,26 @@ impl GraphicsImpl {
}
fn spr(&self, x: f32, y: f32, w: f32, h: f32, u: f32, v: f32, sw: f32, sh: f32) {
let _ = self.sender.send(GraphicsCommand::Sprite(SpriteCommand {
x,
y,
w,
h,
u,
v,
sw,
sh,
}));
let _ = self
.sender
.send(GraphicsCommand::Sprite(crate::SpriteInstance {
src_top_left: [u, v],
src_dims: [sw, sh],
dest_top_left: [x, y],
dest_dims: [w, h],
}));
}
fn circle(&self, x: f32, y: f32, r: f32, s: f32) {
let _ = self
.sender
.send(GraphicsCommand::Circle(crate::CircleInstance {
center: [x, y],
radius: r,
stroke_width: s,
stroke_color: [1.0, 0.0, 0.0, 1.0],
fill_color: [1.0, 1.0, 1.0, 1.0],
}));
}
fn create_texture(
@ -183,6 +182,15 @@ impl GraphicsAPI {
)?,
)?;
}
{
let gfx = gfx.clone();
builder.export(
"circle",
ctx.new_fn(move |_: &ContextRef, x: f32, y: f32, r: f32, s: f32| {
gfx.circle(x, y, r, s)
})?,
)?;
}
{
let gfx = gfx.clone();
builder.export(

View file

@ -34,8 +34,8 @@ struct VertexOutput {
// Fragment shader
// ----------------------------------------------------------------------------
@group(0) @binding(0) var t_diffuse : texture_2d<f32>;
@group(0) @binding(1) var s_diffuse : sampler;
@group(1) @binding(0) var t_diffuse : texture_2d<f32>;
@group(1) @binding(1) var s_diffuse : sampler;
@fragment fn fs_main(in : VertexOutput)->@location(0) vec4<f32> {
let tc = vec2(u32(in.tex_coords.x), u32(in.tex_coords.y));
@ -50,7 +50,7 @@ struct VertexOutput {
struct ScreenUniform {
resolution : vec2f,
};
@group(1) @binding(0) // 1.
@group(0) @binding(0) // 1.
var<uniform> screen : ScreenUniform;
const RES = vec2f(320.0, 240.0); // The logical resolution of the screen.

View file

@ -15,6 +15,8 @@ export function spr(
sh: number
);
export function circle(x: number, y: number, r: number, s: number);
export function create_texture(
buffer: ArrayBuffer,
label: string | undefined