[oden] Textures
Maybe I can figure it out from here
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e6034cefbe
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5 changed files with 180 additions and 15 deletions
48
Cargo.lock
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48
Cargo.lock
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@ -206,6 +206,12 @@ dependencies = [
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"syn 2.0.18",
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]
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[[package]]
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name = "byteorder"
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version = "1.4.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "14c189c53d098945499cdfa7ecc63567cf3886b3332b312a5b4585d8d3a6a610"
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[[package]]
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name = "calloop"
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version = "0.10.5"
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@ -250,6 +256,12 @@ dependencies = [
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"unicode-width",
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]
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[[package]]
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name = "color_quant"
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version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3d7b894f5411737b7867f4827955924d7c254fc9f4d91a6aad6b097804b1018b"
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[[package]]
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name = "com-rs"
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version = "0.2.1"
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@ -529,6 +541,20 @@ version = "2.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9a3a5bfb195931eeb336b2a7b4d761daec841b97f947d34394601737a7bba5e4"
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[[package]]
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name = "image"
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version = "0.24.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "527909aa81e20ac3a44803521443a765550f09b5130c2c2fa1ea59c2f8f50a3a"
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dependencies = [
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"bytemuck",
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"byteorder",
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"color_quant",
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"num-rational",
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"num-traits",
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"png",
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]
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[[package]]
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name = "indexmap"
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version = "1.9.3"
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@ -831,6 +857,27 @@ dependencies = [
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"minimal-lexical",
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]
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[[package]]
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name = "num-integer"
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version = "0.1.45"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "225d3389fb3509a24c93f5c29eb6bde2586b98d9f016636dff58d7c6f7569cd9"
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dependencies = [
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"autocfg",
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"num-traits",
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]
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[[package]]
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name = "num-rational"
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version = "0.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0638a1c9d0a3c0914158145bc76cff373a75a627e6ecbfb71cbe6f453a5a19b0"
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dependencies = [
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"autocfg",
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"num-integer",
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"num-traits",
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]
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[[package]]
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name = "num-traits"
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version = "0.2.15"
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@ -921,6 +968,7 @@ version = "0.1.0"
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dependencies = [
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"bytemuck",
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"env_logger",
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"image",
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"log",
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"pollster",
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"wgpu",
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@ -6,9 +6,10 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bytemuck = { version = "1.13", features = ["derive"] }
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env_logger = "0.10"
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image = { version = "0.24", default-features = false, features = ["png"] }
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log = "0.4"
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wgpu = "0.16"
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winit = "0.28"
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pollster = "0.3"
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bytemuck = { version = "1.13", features = ["derive"] }
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wgpu = "0.16"
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winit = "0.28"
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BIN
src/happy-tree.png
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BIN
src/happy-tree.png
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Binary file not shown.
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After Width: | Height: | Size: 28 KiB |
129
src/lib.rs
129
src/lib.rs
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@ -1,4 +1,5 @@
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use bytemuck;
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use image;
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use wgpu::util::DeviceExt;
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use winit::{
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event::*,
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@ -11,7 +12,7 @@ use winit::{
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct Vertex {
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position: [f32; 3],
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color: [f32; 3],
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tex_coords: [f32; 2],
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}
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// lib.rs
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@ -29,7 +30,7 @@ impl Vertex {
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wgpu::VertexAttribute {
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offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
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shader_location: 1,
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format: wgpu::VertexFormat::Float32x3,
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format: wgpu::VertexFormat::Float32x2,
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},
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],
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}
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@ -39,23 +40,23 @@ impl Vertex {
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const VERTICES: &[Vertex] = &[
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Vertex {
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position: [-0.0868241, 0.49240386, 0.0],
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color: [0.5, 0.0, 0.5],
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tex_coords: [0.4131759, 0.00759614],
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}, // A
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Vertex {
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position: [-0.49513406, 0.06958647, 0.0],
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color: [0.5, 0.0, 0.5],
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tex_coords: [0.0048659444, 0.43041354],
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}, // B
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Vertex {
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position: [-0.21918549, -0.44939706, 0.0],
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color: [0.5, 0.0, 0.5],
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tex_coords: [0.28081453, 0.949397],
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}, // C
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Vertex {
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position: [0.35966998, -0.3473291, 0.0],
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color: [0.5, 0.0, 0.5],
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tex_coords: [0.85967, 0.84732914],
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}, // D
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Vertex {
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position: [0.44147372, 0.2347359, 0.0],
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color: [0.5, 0.0, 0.5],
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tex_coords: [0.9414737, 0.2652641],
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}, // E
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];
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@ -74,6 +75,8 @@ struct State {
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index_buffer: wgpu::Buffer,
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num_indices: u32, // Indices in index_buffer
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diffuse_bind_group: wgpu::BindGroup,
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// Garbage
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mouse_x: f64,
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mouse_y: f64,
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@ -149,6 +152,114 @@ impl State {
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};
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surface.configure(&device, &config);
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let diffuse_bytes = include_bytes!("happy-tree.png");
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let diffuse_image = image::load_from_memory(diffuse_bytes).unwrap();
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let diffuse_rgba = diffuse_image.to_rgba8();
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use image::GenericImageView;
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let dimensions = diffuse_image.dimensions();
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let texture_size = wgpu::Extent3d {
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width: dimensions.0,
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height: dimensions.1,
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depth_or_array_layers: 1,
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};
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let diffuse_texture = device.create_texture(&wgpu::TextureDescriptor {
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// All textures are stored as 3D, we represent our 2D texture
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// by setting depth to 1.
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size: texture_size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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// Most images are stored using sRGB so we need to reflect that here.
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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// TEXTURE_BINDING tells wgpu that we want to use this texture in shaders
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// COPY_DST means that we want to copy data to this texture
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some("diffuse_texture"),
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// This is the same as with the SurfaceConfig. It specifies what
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// texture formats can be used to create TextureViews for this
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// texture. The base texture format (Rgba8UnormSrgb in this case)
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// is always supported. Note that using a different texture
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// format is not supported on the WebGL2 backend.
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view_formats: &[],
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});
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// Jam the bits into the texture
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queue.write_texture(
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// Tells wgpu where to copy the pixel data
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wgpu::ImageCopyTexture {
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texture: &diffuse_texture,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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// The actual pixel data
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&diffuse_rgba,
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// The layout of the texture
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wgpu::ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(4 * dimensions.0),
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rows_per_image: Some(dimensions.1),
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},
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texture_size,
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);
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// We don't need to configure the texture view much, so let's
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// let wgpu define it.
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let diffuse_texture_view =
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diffuse_texture.create_view(&wgpu::TextureViewDescriptor::default());
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let diffuse_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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});
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let texture_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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// This should match the filterable field of the
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// corresponding Texture entry above.
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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label: Some("texture_bind_group_layout"),
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});
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let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&diffuse_texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&diffuse_sampler),
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},
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],
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label: Some("diffuse_bind_group"),
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});
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("Shader"),
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source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
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@ -157,7 +268,7 @@ impl State {
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Render Pipeline Layout"),
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bind_group_layouts: &[],
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bind_group_layouts: &[&texture_bind_group_layout],
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push_constant_ranges: &[],
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});
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@ -222,6 +333,7 @@ impl State {
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vertex_buffer,
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index_buffer,
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num_indices,
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diffuse_bind_group,
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mouse_x: 0.0,
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mouse_y: 0.0,
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@ -283,6 +395,7 @@ impl State {
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});
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render_pass.set_pipeline(&self.render_pipeline);
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render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
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render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
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@ -2,12 +2,12 @@
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) color: vec3<f32>,
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@location(1) tex_coords: vec2<f32>,
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};
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) color: vec3<f32>,
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@location(0) tex_coords: vec2<f32>,
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};
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@vertex
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@ -15,14 +15,17 @@ fn vs_main(
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model: VertexInput,
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) -> VertexOutput {
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var out: VertexOutput;
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out.color = model.color;
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out.tex_coords = model.tex_coords;
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out.clip_position = vec4<f32>(model.position, 1.0);
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return out;
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}
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// Fragment shader
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@group(0) @binding(0) var t_diffuse: texture_2d<f32>;
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@group(0) @binding(1) var s_diffuse: sampler;
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return vec4<f32>(in.color, 1.0);
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return textureSample(t_diffuse, s_diffuse, in.tex_coords);
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}
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