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1cb30034f8
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[oden] Move scaling entirely into JavaScript
Now the game controls its own resolution. We might want to further
copy Love2D and generate resize events, I don't know.
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2023-09-02 09:58:58 -07:00 |
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a08bc07cbb
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[oden] Color and position for text
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2023-08-31 20:39:07 -07:00 |
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106db89e9b
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[oden] Colors
But they don't work
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2023-08-26 08:58:00 -07:00 |
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020bb8f124
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[oden] Circles work
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2023-08-25 15:32:35 -07:00 |
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17c701a7d6
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[oden] IO: Load Strings
It's useful. The stock JS way is bad.
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2023-07-08 17:55:37 -07:00 |
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89045ccbcc
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[oden] Writable Textures and re-work TS API
Now we return Texture objects to make things a little bit more
type-safe, at the cost of a small allocation (I hope!)
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2023-07-08 17:54:48 -07:00 |
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9d04541875
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[oden] I can make this actually MATCH
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2023-07-07 07:34:09 -07:00 |
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e0878b4ea6
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[oden] Input
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2023-07-07 07:28:46 -07:00 |
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26bfcc7a94
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[oden] Time, path searching, game directory
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2023-06-30 16:24:54 -07:00 |
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96e95e22ce
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[oden] Remove native assets module
What's the point?
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2023-06-30 06:31:01 -07:00 |
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f3f9988314
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[oden] Assets becomes async load in terms of IO/GFX
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2023-06-30 06:29:21 -07:00 |
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d2dfa7c401
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[oden] Graphics module can create textures directly
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2023-06-30 06:28:57 -07:00 |
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4959adc7e6
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[oden] Native IO module
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2023-06-30 06:28:04 -07:00 |
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17805fa4a6
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[oden] Garbage assets, need to rewrite to IO
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2023-06-27 17:16:37 -07:00 |
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b6f6d908d2
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[oden] OK now everything is TS and it type-checks
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2023-06-24 17:49:41 -07:00 |
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3968aabdb1
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[oden] Load typescript kinda
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2023-06-24 14:21:47 -07:00 |
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