262cfd73ac
[oden] wgpu to 0.17
2023-08-19 09:27:26 -07:00
205ed27b48
[oden] Cleanup texture a little
2023-08-19 09:27:10 -07:00
e3f345052c
[oden] Specify build flags for windows-gnu
2023-08-19 07:56:24 -07:00
6200ed31b6
[oden-js] Fix cross-platform conversions
...
Lots of places were assuming that bool and c int were interchangeable,
but of course on windows a c int is 32 bits and that confused
everybody. Tighten up the definitions in static-functions, which
causes us to fix boolean conversion. Also add tests for boolean
conversion, and also add better debug formatting of JS values.
2023-08-19 07:38:15 -07:00
0cb5944d0a
[oden] Extract DrawCall::call
2023-08-07 10:10:06 -07:00
f9648d88cd
[oden][game] Draw the world
...
This involved basically a giant rewrite of the renderer because I now
need to share the vertex buffer across textures and it is *a lot* let
me tell you.
There's like a vertical seam which I don't understand yet.
2023-08-07 10:05:24 -07:00
22327a71b3
[oden-js] Track rejected promises, panic on unhandled rejections
2023-07-25 06:39:01 -07:00
17c701a7d6
[oden] IO: Load Strings
...
It's useful. The stock JS way is bad.
2023-07-08 17:55:37 -07:00
89045ccbcc
[oden] Writable Textures and re-work TS API
...
Now we return Texture objects to make things a little bit more
type-safe, at the cost of a small allocation (I hope!)
2023-07-08 17:54:48 -07:00
12cc715873
[oden] now I can close the window again
2023-07-08 07:08:06 -07:00
29b1a854c5
[game] Actual walk cycle
2023-07-07 21:03:14 -07:00
951a2ce635
[game] Animation, looks bad
2023-07-07 08:28:12 -07:00
d5684b7da9
[game] Some notes on dimensions
2023-07-07 07:53:42 -07:00
9d04541875
[oden] I can make this actually MATCH
2023-07-07 07:34:09 -07:00
e0878b4ea6
[oden] Input
2023-07-07 07:28:46 -07:00
c934914ac5
[game] Walk controls (unbound)
2023-07-07 06:21:01 -07:00
895098e17f
[game] Walking animation
2023-07-07 06:20:47 -07:00
1a54c4a333
[game] art fun
2023-07-05 17:06:08 -07:00
358a07dc43
[oden] Coordinate system goes the right way
2023-07-03 08:00:57 -07:00
646c2ac1b8
[game] More sprite nonsense
2023-07-03 07:23:53 -07:00
0c9a60c8e4
[game] More bot sprite, transparency
2023-07-02 17:47:00 -07:00
f9b41dd729
[game] Bot sprite
2023-07-02 10:55:03 -07:00
829bd872fd
[oden] Tracing should be optional really
...
But `cargo run -F tracing` will enable it.
2023-07-02 09:32:31 -07:00
734a1279a6
[oden] Tracing and also actual 60fps
...
Sleeping is completely and utterly unreliable.
2023-07-01 07:15:55 -07:00
b149b28f31
[oden] Main thread wait
2023-06-30 16:55:45 -07:00
b1b97cee75
[oden] Move graphics thread off main thread
...
So we can do frame pacing a little bit better maybe.
2023-06-30 16:54:16 -07:00
26bfcc7a94
[oden] Time, path searching, game directory
2023-06-30 16:24:54 -07:00
96e95e22ce
[oden] Remove native assets module
...
What's the point?
2023-06-30 06:31:01 -07:00
f3f9988314
[oden] Assets becomes async load in terms of IO/GFX
2023-06-30 06:29:21 -07:00
d2dfa7c401
[oden] Graphics module can create textures directly
2023-06-30 06:28:57 -07:00
4959adc7e6
[oden] Native IO module
2023-06-30 06:28:04 -07:00
f7ed78ce3b
[oden-js] ArrayBuffer values
2023-06-30 06:26:53 -07:00
b77e7eba3e
[oden-js] Promise completion needs to be more robust
...
As predicted.
2023-06-30 06:26:16 -07:00
44c39b1740
[oden-js] Promise completion should be FnOnce
2023-06-30 05:52:32 -07:00
3b2af4bb14
Comments and a bug fix
2023-06-29 10:14:10 -07:00
a2dafeea12
Promises, promises
2023-06-29 10:10:40 -07:00
17fdee51e6
Name it sprite shader
2023-06-28 15:55:34 -07:00
5be0ffa08f
Starting to mess with promises
...
Going to want async IO, I think. And it's a fun detail that I guess
I'm in charge of deciding when to run promise completion functions. :D
2023-06-28 15:54:13 -07:00
c1d86676c3
Note to self
2023-06-27 19:26:11 -07:00
17805fa4a6
[oden] Garbage assets, need to rewrite to IO
2023-06-27 17:16:37 -07:00
75fcc427ac
[oden] Docs and stuff
2023-06-25 08:29:27 -07:00
f232f095f5
[oden] Texture Coordinates are pixels too
2023-06-25 08:04:37 -07:00
17e40c2a36
[oden] Texture coordinates go the right way
2023-06-25 07:56:08 -07:00
0a36ffdde1
[oden] Input coordinates are pixel coordinates
2023-06-25 07:54:25 -07:00
e3ae371f53
[oden] Main is ts now dummy
2023-06-25 07:53:44 -07:00
1aa3663ca4
[oden] Derive debug
2023-06-24 23:03:02 -07:00
82c386fd0f
[oden-js] Fix bug with repeated arguments
2023-06-24 23:02:43 -07:00
b6f6d908d2
[oden] OK now everything is TS and it type-checks
2023-06-24 17:49:41 -07:00
3968aabdb1
[oden] Load typescript kinda
2023-06-24 14:21:47 -07:00
cc21e8c406
[oden] Start on custom loader
2023-06-24 13:21:20 -07:00