ab91fcfc53
[oden] Finish colors and cleanup
2023-08-26 11:19:38 -07:00
2322493efd
[oden] Correct circle layout to fix colors
2023-08-26 11:12:43 -07:00
106db89e9b
[oden] Colors
...
But they don't work
2023-08-26 08:58:00 -07:00
db0f22b1db
[game] Starting to work on IntGrid and other layers
2023-08-25 19:23:27 -07:00
020bb8f124
[oden] Circles work
2023-08-25 15:32:35 -07:00
26a3939012
[oden] Massive refactor on state machine for circles
2023-08-25 15:10:55 -07:00
0296db3106
[oden] Initial ground work for circles
2023-08-25 14:07:18 -07:00
6712a7fccb
[oden] Textures are optional with no bind group
2023-08-24 22:46:35 -07:00
3f8e50cfc9
[oden] Sprites are rendered with instances
2023-08-24 22:43:23 -07:00
20f6c8e878
[game] I don't know if this is any better honestly.
2023-08-24 20:28:05 -07:00
756a3634c0
[game] Tweaks
2023-08-23 20:10:22 -07:00
38f5f95827
[game] Collision detection
2023-08-23 19:55:34 -07:00
2388acaa94
[game] Use bounds from animation for gfx, position is at anchor
2023-08-20 17:38:21 -07:00
3af0bb4002
[game] Big actor refactor, spawn actors from world
2023-08-20 08:25:51 -07:00
4042cd28a4
[game] Save and restore actors
2023-08-19 22:47:13 -07:00
efd6884d0b
[game] Factor into actor
2023-08-19 21:16:27 -07:00
c7ea93f972
[oden] Memoize textures by path
2023-08-19 21:16:11 -07:00
043a3ee183
[game] Do some amount of snapshot save and restore
...
This is super jankety and I feel the need for organization but FOR NOW
let's hack away.
2023-08-19 18:40:39 -07:00
e32643486d
[oden] Tolerate bad scripts on hot reload
...
When the script changes from under us it might be bugged for some
reason; just let that be for now, ignore the load, and hopefully the
engineer will fix it, eventually.
2023-08-19 18:39:42 -07:00
d79b891b7b
[oden] Tolerate parse errors better
2023-08-19 18:39:16 -07:00
a850c3cc58
[oden] Hot-reload script files
2023-08-19 16:54:50 -07:00
642ced45f8
[oden] Allow a "functional style" init/update/draw
2023-08-19 10:45:48 -07:00
7fc786e2e7
[oden] Pixel-perfect sprite sampling
2023-08-19 09:38:16 -07:00
262cfd73ac
[oden] wgpu to 0.17
2023-08-19 09:27:26 -07:00
205ed27b48
[oden] Cleanup texture a little
2023-08-19 09:27:10 -07:00
e3f345052c
[oden] Specify build flags for windows-gnu
2023-08-19 07:56:24 -07:00
6200ed31b6
[oden-js] Fix cross-platform conversions
...
Lots of places were assuming that bool and c int were interchangeable,
but of course on windows a c int is 32 bits and that confused
everybody. Tighten up the definitions in static-functions, which
causes us to fix boolean conversion. Also add tests for boolean
conversion, and also add better debug formatting of JS values.
2023-08-19 07:38:15 -07:00
0cb5944d0a
[oden] Extract DrawCall::call
2023-08-07 10:10:06 -07:00
f9648d88cd
[oden][game] Draw the world
...
This involved basically a giant rewrite of the renderer because I now
need to share the vertex buffer across textures and it is *a lot* let
me tell you.
There's like a vertical seam which I don't understand yet.
2023-08-07 10:05:24 -07:00
22327a71b3
[oden-js] Track rejected promises, panic on unhandled rejections
2023-07-25 06:39:01 -07:00
17c701a7d6
[oden] IO: Load Strings
...
It's useful. The stock JS way is bad.
2023-07-08 17:55:37 -07:00
89045ccbcc
[oden] Writable Textures and re-work TS API
...
Now we return Texture objects to make things a little bit more
type-safe, at the cost of a small allocation (I hope!)
2023-07-08 17:54:48 -07:00
12cc715873
[oden] now I can close the window again
2023-07-08 07:08:06 -07:00
29b1a854c5
[game] Actual walk cycle
2023-07-07 21:03:14 -07:00
951a2ce635
[game] Animation, looks bad
2023-07-07 08:28:12 -07:00
d5684b7da9
[game] Some notes on dimensions
2023-07-07 07:53:42 -07:00
9d04541875
[oden] I can make this actually MATCH
2023-07-07 07:34:09 -07:00
e0878b4ea6
[oden] Input
2023-07-07 07:28:46 -07:00
c934914ac5
[game] Walk controls (unbound)
2023-07-07 06:21:01 -07:00
895098e17f
[game] Walking animation
2023-07-07 06:20:47 -07:00
1a54c4a333
[game] art fun
2023-07-05 17:06:08 -07:00
358a07dc43
[oden] Coordinate system goes the right way
2023-07-03 08:00:57 -07:00
646c2ac1b8
[game] More sprite nonsense
2023-07-03 07:23:53 -07:00
0c9a60c8e4
[game] More bot sprite, transparency
2023-07-02 17:47:00 -07:00
f9b41dd729
[game] Bot sprite
2023-07-02 10:55:03 -07:00
829bd872fd
[oden] Tracing should be optional really
...
But `cargo run -F tracing` will enable it.
2023-07-02 09:32:31 -07:00
734a1279a6
[oden] Tracing and also actual 60fps
...
Sleeping is completely and utterly unreliable.
2023-07-01 07:15:55 -07:00
b149b28f31
[oden] Main thread wait
2023-06-30 16:55:45 -07:00
b1b97cee75
[oden] Move graphics thread off main thread
...
So we can do frame pacing a little bit better maybe.
2023-06-30 16:54:16 -07:00
26bfcc7a94
[oden] Time, path searching, game directory
2023-06-30 16:24:54 -07:00