DeCarabas
  • Joined on 2022-10-29
DeCarabas synced commits to master at DeCarabas/Init-Files from mirror 2023-08-31 02:55:55 +00:00
0de7999867 [emacs] Line numbers on all prog modes
321599dc60 [emacs] Tree-sitter and whatnot
f7c8b844da [emacs] Global company mode, properly
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DeCarabas pushed to main at DeCarabas/oden 2023-08-30 00:31:49 +00:00
44130cf22a [oden] Stop doing passes per draw mode that's silly
DeCarabas pushed to main at DeCarabas/fwd 2023-08-28 16:26:03 +00:00
9671da9750 Make notes about the future
DeCarabas pushed to main at DeCarabas/oden 2023-08-27 16:30:02 +00:00
796c6cc2a4 [game] Debug lines and whatnot for actor collision
df49143885 [oden] Some perhaps unadvised factoring
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DeCarabas pushed to main at DeCarabas/oden 2023-08-27 15:27:46 +00:00
40992f840f [game] Render tiles from all layers, support multiple IntGrid layers
DeCarabas synced commits to master at DeCarabas/Init-Files from mirror 2023-08-26 18:55:55 +00:00
fdbddfc8eb CUSTOM.EL (shakes fist)
acca433c0d Some credential helpers? Maybe?
bd4694c8c6 Global company mode
5e7a3d20fc Small tweaks
0efe992b46 Stop some SSH hangs with vscode
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DeCarabas pushed to main at DeCarabas/oden 2023-08-26 18:19:52 +00:00
ab91fcfc53 [oden] Finish colors and cleanup
2322493efd [oden] Correct circle layout to fix colors
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DeCarabas pushed to main at DeCarabas/oden 2023-08-26 15:58:15 +00:00
106db89e9b [oden] Colors
DeCarabas pushed to main at DeCarabas/oden 2023-08-26 02:23:48 +00:00
db0f22b1db [game] Starting to work on IntGrid and other layers
DeCarabas pushed to main at DeCarabas/oden 2023-08-25 22:32:53 +00:00
020bb8f124 [oden] Circles work
26a3939012 [oden] Massive refactor on state machine for circles
0296db3106 [oden] Initial ground work for circles
6712a7fccb [oden] Textures are optional with no bind group
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DeCarabas pushed to main at DeCarabas/oden 2023-08-25 05:43:39 +00:00
3f8e50cfc9 [oden] Sprites are rendered with instances
DeCarabas pushed to main at DeCarabas/oden 2023-08-25 03:30:37 +00:00
20f6c8e878 [game] I don't know if this is any better honestly.
DeCarabas pushed to main at DeCarabas/oden 2023-08-24 03:10:33 +00:00
756a3634c0 [game] Tweaks
DeCarabas pushed to main at DeCarabas/oden 2023-08-24 02:55:48 +00:00
38f5f95827 [game] Collision detection
2388acaa94 [game] Use bounds from animation for gfx, position is at anchor
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DeCarabas pushed to main at DeCarabas/oden 2023-08-20 15:26:56 +00:00
3af0bb4002 [game] Big actor refactor, spawn actors from world
DeCarabas pushed to main at DeCarabas/oden 2023-08-20 13:58:45 +00:00
4042cd28a4 [game] Save and restore actors
DeCarabas pushed to main at DeCarabas/oden 2023-08-20 04:16:50 +00:00
efd6884d0b [game] Factor into actor
c7ea93f972 [oden] Memoize textures by path
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DeCarabas pushed to main at DeCarabas/oden 2023-08-20 01:42:38 +00:00
043a3ee183 [game] Do some amount of snapshot save and restore
e32643486d [oden] Tolerate bad scripts on hot reload
d79b891b7b [oden] Tolerate parse errors better
a850c3cc58 [oden] Hot-reload script files
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DeCarabas pushed to main at DeCarabas/oden 2023-08-19 17:47:08 +00:00
642ced45f8 [oden] Allow a "functional style" init/update/draw
DeCarabas pushed to main at DeCarabas/oden 2023-08-19 16:38:33 +00:00
7fc786e2e7 [oden] Pixel-perfect sprite sampling